A territory produces 1 trade good by default (with 2 for cities and 3 for a metropolis), but can produce more with enough slave labor. Due to price events cloth gets +40% price and iron gets +50% by endgame. Favorite. Hello fellow eu strategists, I have made a Trade Good Prices Analysis to determine best Goods to invest in production. Favorited. Every territory produces one type of trade good, and all territories in a province contribute their trade goods into a common pool. European trade goods Best European trade goods are cloth, copper (early to mid) and iron (mid to late). If you, on the other hand, control at least 20% of the world trade of these goods, you will receive a special bonus, which depends on the type of the goods. I think that EU4 is a bit lacking in trade goods, in some areas. Add to Collection . 2. This is pretty rough and not exhaustive but I'd say the most important ones are: Provincial. For controlling the market of certain goods, you can receive special bonuses. Merge CK3 and EU4 games (or add goods and trade to CK3) Thread starter alxgvr; Start date Sep 23, 2020; Menu Crusader Kings III Available Now! Unfavorite. Trade goods are sources of Trade Value and other bonuses. Mainly, North America & Australia. Because of that there is an opportunity to make them provide different bonuses and give the game a new layer of complexity. I think: Anything to fur (but only in North America) Fur to grain or naval supplies (also North America) Several goods to coffee (South/Central Americaand Cafilornia only) So, aside from the "Abolish Slavery" decision you have to live with slaves from Africa. Fruit: -20% Navy maintenance modifier There are events which can change the trade good of a province. 1 . The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Europa Universalis IV> Workshop > Ruben's Workshop . Here are some of mine, along with the boons you get when you are the production leader of them. noname1208. What would you guys suggest that some new trade goods could be added? Copper also has +50% price between military tech 7 and 18. Description Discussions 2 Comments 175 Change Notes. Mechanics [] Production []. Building up the production of Trade Goods in your empire is one of the best ways to improve your economy. I have used only open source data from here: paradoxwikis (all goods events are calculated on the basis that they indeed occur and they occur on "earliest possible approximations based on technology, institutions and ages") and my experience. God tier: Cloth / Cotton (-10% dev cost), Grain (+0.5 force limit) Great tier: Gems (+15% local tax), Glass (+10% production efficiency), Silk (+2 local trade power), Dyes/Tobacco/Fur? Every province in the game produces one or more types of Trade Goods. 158 ratings ... Change Trade Goods. 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